![]() Exploding gets the job done quicker, I suppose. Opponents also have a greater chance of exploding - yes, literally exploding - when struck with one of these critical sign hits. This mutation allows signs to deal critical hits to opponents, a huge perk when dealing with the more difficult foes. If you love using signs during combat, then the Magic Sensibilities mutation is for you. Requires 2 Ability Points and 2 Greater Red Mutagens.Trigger finisher if enemy’s vitality is below 25%.Deal +25% damage to humans resistant to counterattacks and monsters.Not only that, if your enemy’s vitality is below 25%, Geralt's counterattack will immediately activate a finisher, leaving your foe dead with you coming out victorious. Next we have Deadly Counter, a powerhouse of a mutation that allows the player’s swords to inflict 25% more damage to humans resistant to counterattacks and monsters. Requires 2 Ability Points and 2 Greater Green Mutagens.Deal +1.5% damage for every toxicity point.Geralt’s toxicity reaches a maximum of 150%, so a player has the ability to deal a significant amount of damage to their foe. Each time a player is struck during combat, their foe will suffer 1.5% the amount of damage for every level of toxicity Geralt has. Though Toxic Blood is not as great as the other mutations listed ahead, it’s still a great starter mutation that will come to your aid during battle. Today, we’ll discuss the different mutations a player can craft in the game and rank them from the worst (as in, the least useful in combat) to the best. From weapons, armor, and decoctions, to bombs, signs, and mutations, a player can craft Geralt into the most powerful being alive. The world is vast, the species of monsters are limitless, and you can enhance your character, Geralt, in a number of strategic ways. The Witcher 3: Wild Hunt is an RPG where the possibilities are seemingly endless. ![]()
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