![]() ![]() Thanks for a reply - if you have a link to a printable copy I would be very grateful. We do indeed - live in a great time in human history. In fact, this is only my 2nd Online game of any kind (With other people in the game). A friend is helping me (co-op) and that is a first for me. Thanks again for your help and your time.Īnd thanks also for the welcome, it is very nice to have a place to go and talk about a game you like. I have been a big fan of controllers and coming back to the KB/M has been a bit hard - But I will learn them. I have not used a KB/M setup since Privateer / Freelancer days, even then I spent the big bucks and got the Saitek X-52 HOTAS flight control system. You can configure all the keys to suit yourself so anyone making a printable overlay would only be good for a generic layoiut as it’s down to personal choice what skills you put where and what keys you change to suit yourself.Īrpg’s have a very basic keyboard layout and most of them all run the same 1-0 for skills so why would anyone bother to make up a keyboard layout for such a basic and std keyboard layout in the genere as the vast majority of gamers already know the layout… esp older gamers that have many years of using this layout ingrained in their souls. You basically have mouse and numbers 1-0 with Y to toggle between hotkey bars, E & R for altenate health / energy, W for weapon swap and space/esc for pause / game menu. ![]() It’s not as if it’s Elite Dangerous style of full keyboard of controls. I don’t think it’s down to age (I’m in my 50’s) I just think that it’s not something that any game really bothers to provide, especially as it’s a mouse and very few keyboard controls. Still i guess i dont have to complain: Grimdawn is one of the best Hack and Slash available, and contrary to D3 or PoE, it has a very solid controller support right out of the box.Welcome to the forums Kool Kevin. So sure, i can use the mouse, or the alternate settings that can be toogled, but it defeat the whole point :(Įspecially as it could be done (i have seen xpadder very advanced profiles for some games that used some very clever ways to give acces to as much as 12 or 16 hotbar powers and skills at your very fingertips) It is sad that while this game had seen its controller support improve on one hand (and allow controller users like me to enjoy more complex character builds), on the other hand some things that could be done (even clumsily/slowly) with controller up to at least 1.0.0.9 can not be done anymore However, the fact there are two distinct settings that can be toggled back and forth has already its use (not for my currenct character, but in theory, for any advanced build) Thank you, sadly i already had to resort in this trick and dump those powers to "alternate" scheme that can be toggled Here are two pics to illustrate what I mean. While in this menu (and in game), "R3" will toggle your quickbar. "Y" will bring up another menu where you can assign your skills. "RB" or "LB" will cycle through your options. While in this mode, the left analog stick will act as your mouse/pointer. Pressing the "back" button on your controller will bring up a menu. I'm not sure if you have found a solution to your answer yet, but I will try and help. So, question is: how do i activate quickslots 7+ with a controller on GD 1.1.3.0 (using a Xbox360 device here) Now in 1.1.3.0 the right stick button doesnt trigger "free mouse pointer emulation" anymore and there is no such "key binding setting" in the options. So far i was used to the Right Stick push and then emulate mouse pointer and click to all 4 I usually put auras/toogle activation skills on quickslot 7+, so even if, in 1.0.0.9, it was a bit tedious to activate all possible 4 slots there, it was usually for skills that i dont use in the heat of battle, and onlly constant-activated skills that you only launch at start (or when ressurecting at town) and in a safe zone. ![]() Now i did,and while i noticed there was a rather big overhaul of the UI regarding the use of a controller, like the back button brings now all character, map, skill screens and such the skill allocation to quickslots changed (the little wheely thing). Sometimes a bit tedious and clunky, sometimes i would get some help of my mouse, but overall it worked (i play rather casual simple builds that dont require many powers)ĭecided to update it but i wanted first to catch up with all the gazillions patchnotes that came with all the updates i missed before deciding to update. I play with controller (because sadly, i physically cannot really play H&S / ARPG games with KB+M anymore since a handful of years now) and up to 1.0.0.9 GD was maybe the only one (with torchlight 2 using a third party dedicated tool) that had decent controller support. I was using 1.0.0.9 version (yes, old one, i took a long break with the game) I recently restarted playing Grim Dawn for a while. ![]()
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